Information and FAQ
Commercial licensing for Keep Talking and Nobody Explodes is offered exclusively through the Steam Commercial Site License program.
This subscription-based license allows the use of the game in a public, commercial setting, such as a cybercafé, arcade, or team-building venture (which is different from educational use). Each purchase is valid for one active seat.
COST & SIGN-UP
The site license initial cost is $29.99 USD, with a recurring monthly cost of $9.99 USD (or Steam conversion for your region). Learn more about the Steam Site License program and sign up:
After signing up for the Steam Site Licensing program you should see the option to purchase the commercial license when you go to the Keep Talking and Nobody Explodes Steam Store Page.
PROMOTIONAL USE OF ASSETS
Use of the game’s title or logo for promotional purposes is permitted but cannot be used to imply endorsement by Steel Crate Games, claim credit or imply ownership of the game. References to the game should link to www.keeptalkinggame.com where applicable. Modification of the game to remove, replace, or add branding is not allowed without permission.
Note: The Steam Commercial Site license only covers the commercial use of Keep Talking and Nobody Explodes. VR hardware may have its own licensing terms and restrictions surrounding commercial use.
No. Commercial licensing is available exclusively through the Steam Commercial Site License program.
Steam has a dedicated page that provides answers to commonly asked questions about the site license program found here.
No. You only need to purchase a commercial license if you are making a profit from our game (ie. where are charging people money to play in some capacity.)
If you are looking to play Keep Talking and Nobody Explodes with your class, you can find more information on educational use here.
If you are looking to play with your coworkers at the office, you do not need a commercial license.
Feel free to reach out to us at firstname.lastname@example.org.
At this time, we do not offer commercial licensing for the Oculus Go headset.